![]() If they crash in value, you're out of luck. Don't throw all your gold into buying one or two items.Don't use more than 75% your overall funds at any given time.As a result they are the most stable, but require a larger amount of gold to work with safely.īefore we get started, lets discuss some Don'ts of flipping. These items are harder to come by, generally take much longer to flip and have a buy limit usually of 1, 2,or 10 at most. ![]() These are items that have a higher overall purchase value to buy the max limit and generally higher profit margins. Generally flipped by poorer players, but still good for moderate wealthy players. These are items that have a lower overall purchase value to buy the max limit and generally lower profit margins. This is where you'll go next once you have a moderate amount of gold. They are lower risk as they do not fluctuate as much in value. These are items with low buy limits (meaning you can buy only a few of them in four hours) and are generally higher priced as a result. This is where you'll start when you don't have much gold. They are higher risk as they fluctuate in value. These are items with high buy limits (meaning you can buy many of them in four hours) and are generally not has high priced as a result. There will be times when you lose money, don't freak out, it happens. A successful flip is when you turn a profit. No I don't mean the bottle flipping meme this is when you buy something for a lower price and sell it for a higher price. This is determined by performing a Price Check. This is the difference between the Highest Buyer, and the Lowest Seller. We'll discuss more on this in a later section. This is typically when the price of the item isn't that big and we can minimize losses. (Wait but you just said this was bad! Now I'm losing Money) - I hear you I hear you, and you're right. This is when you buy an item for the highest price possible, and then resell it for the lowest. In further sections, we'll discuss how to Price Check an item you have a quantity of, or may be interesting in flipping for a profit, but first we need to understand what these terms I'm throwing out even mean. Merchant players are looking to exploit the impatience of sellers and buyers by counting on you doing this very same thing. The first rule of making gold on the Grand Exchange, or at least a large amount of it, is patience. If you're like most Runescape Players, you'll lower the price of your items by tapping the 5% or 20% markers a few times, and presto everything sold instantly! Great right? Just made this thread to keep myself on-track and have a place for updates/ log.So you've finally reached Varrock and discovered the Grand Exchange! But sadly, a lot of your orders aren't buying, and many items you're trying to sell aren't selling at all. Scraping doesn't require for the user to be logged in. Only log in once in a while to check on flips. Tho bans should be relatively low with this kind of script I still need to implement some anti-b.įor example, I don't need to be logged in ALL the time. The amount of data I have for each item is pretty nice so I can apply better algorithms to find more appropriate items to flip. All the logic for scraping web-pages is also done. It does find the best item to flip and, well, flips it. * Better the algorithm behind finding items to flip * Change prices dynamically (raise/ lower in small increments) after time-outs * I also need to refactor code that handles price scraping from web pages. Plus, I have never built any botting client scripts, so that would first. But until then, I will continue the development. Either you have to do a lot of the things manually or the logic behind the script is just awful. I haven't really found anything like this on the market. The program itself will find the best items to flip, so I can just leave it be. To my surprise the endpoints still work.ġ) The script scrapes price data from web pages like ge-tracker, osbuddy and few moreĢ) Finds items that match the user-defined criteria Wanted to build it for a really long time.
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